The deserved success of the Ubisoft-published title has led to the announcement that the game is coming to PS2, in a console-optimised version called Far Cry Instincts. As well as that, the sophisticated AI of enemies pushed them to frighteningly clever behaviour, such as use of terrain to their advantage, divide and conquer or group attack tactics, and calling in reinforcements, all based on their observation of the players movements. Developed by CryTek and using their impressive homegrown CryEngine, the game boasted the ability to render an entire square kilometre in real time, with all the trappings expected by todays tech savvy PC owners, including destructible terrain, dynamic lighting, advanced environment physics and motion-captured animation. Arguably of equal stature in 2004s huge line up of FPSs was the original IP Far Cry. Last year saw the long-awaited releases of Doom 3 and Half Life 2, both sequels to hugely successful PC First Person Shooters, which both enjoyed rather predictable success as FPS fans hurried to snap up the latest must-have shooting fest.
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